I really wouldn't want it to be any easier.Įxplosives should damage the user every single time the player is caught in the blast radius but the entity damage is very high and player health is very low so instead of tweaking every other damage type that the player might be hit with they simply made players take low damage from explosives (35% according to the wiki). Usually you can move to a spot where you can shoot heavy weapons or use explosives with no real danger to any potential loot so it's not like it's even that limiting now. If I could just toss explosives around and also use my shotgun without any risk at all it would make even tier V POI clearing too easy. It makes me want to try to be sneaky and use my crossbow or pistol (with suppressor) whenever I can. The shotgun makes killing zeds easy but I have to actually think about where I'm aiming and what's behind anything I want to shoot. It often blasts through zombies and destroys what's behind them even with a choke and at close range. In my current game I have to be very careful with my shotgun because the damage is so high it can wreck some containers in a single hit. Even a few 9mm bullets, or a couple arrows, might be enough to damage or destroy something, or at least render it useless. Depending on how powerful the blast is the damage might be enough that most items and containers would be heavily damaged, ruined to the point where the items are useless, or possibly completely destroyed. Would you also change it so all firearms, bows, crossbows, and melee weapons other than "tools" did zero block damage?įrom a logical point of view using most types of explosives inside buildings would damage everything in the blast area. The other question is why an explosive, that creates numerous projectiles and force when they explode, would somehow do no damage to blocks but firearms and other weapons still would. You either risk being injured or killed and go in using weaker weapons so you don't damage anything, or you go in tossing pipe bombs and shooting shotguns or other heavy weapons and risk destroying some of the loot. There's also a bit of a risk/reward system in play. I find there's very little to no challenge in the game these days unless I crank up several of the difficulty options at least a little. Looting most buildings is extremely easy, even when many of the zeds are irradiated or there are large groups (like in some Tier 4 and 5 POIs). intended) difficulty settings is far too easy already. Why? Because the game, on the standard (i.e. If it's done via a mod or a setting that players can toggle then it's fine but it's not something I'd want and I'd never use that setting. I can understand why some players might find that fun, but I don't like that idea if your suggestion were implemented and forced on everyone.
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